Job description
**This is a Hybrid role where you will work 3 days/week in the office and 2 days/week from your home office.
Are you a creative, tech-minded Learning Designer?
Are you energized by thinking about how to bridge learning design with technological solutions, storytelling, media, and more to create meaningful student engagement? Are you looking for a place with the culture, resources and collaborators to push the boundaries in reimagining digital learning?
If so, this is an exciting opportunity to work in the new Innovation Lab with West Coast University. You will:
- Collaborate with subject matter experts, consultants, external partners, faculty, and students to design and test high-impact innovations.
- Create digital learning experiences that redefine student engagement through storytelling, technology, interactive media, creative writing, film making, game-based learning, and more.
- Support Innovation Lab ideas and projects using design thinking and stage gate framework to reimagine the educational experience through a wide variety of emerging educational technologies.
- Collaborate with subject matter experts, consultants, external partners, faculty and students to design and test high impact innovations built on sound cognitive science and learning experience design methodologies.
- This position reports directly to the Director of Online Innovation.
Requirements:
- Minimum three years of experience creating digital learning experiences.
- Demonstrated experience using instructional design theories or cognitive science in the design and development of engaging content.
- Experience in developing and implementing innovative learning experiences for adult learners from ideation through implementation.
Education:
- Master’s degree in instructional design, psychology, educational technology and instruction, film making, multimedia design, or related field from a regionally accredited institution required. Equivalent field experience will be considered.
- Education specialist degree or doctorate degree in instructional design, instructional technology, or related field from a regionally accredited institution preferred.
Knowledge/Experience:
Minimum three years of experience creating digital learning content.
Demonstrated experience using instructional design theories or cognitive science in the design and development of engaging content.
Experience in developing and implementing innovative learning experiences for adult learners from ideation through implementation.
Working knowledge of emerging technologies including (but not limited to) interactive multimedia, 360 video, AR/VR,, game-based learning and their applicability to learning experience design.
Digital portfolio of previous projects (can include project management examples, demo-reels, design logic, documentaries, UI/UX).
Design and development of online learning content in the healthcare, medical, or related fields.
Design and development of immersive digital experiences.
- Familiarity with design thinking and Stage Gate framework.
- Producing, directing, or script writing videos, documentaries or short films.
Qualifications/Skills:
- Ability to use current anagogical principles, learning sciences, and technology towards ideation, exploration, and assessment of new digital learning experiences.
- Ability to think critically and creatively to continuously design new concepts and iterate rapidly through collaboration and feedback from faculty, students, consultants, vendors, and other team members.
- Lead the design and development of engaging, innovative, and effective learning experiences from ideation to assessment, prototyping, and pilot phases.
- Use evidence based research by creating student experiences designed to improve student outcomes in the cognitive and the affective domain using new innovative content design and cutting edge technologies.
- Produce multiple possible approaches for testing and validating ideas through the stages of the innovation framework.
- Work with developers to apply best-practices and UX design skills to create proof-of-concepts, mockups, and prototypes.
- In collaboration with the research analyst, design, measure, and analyze expected outcomes of learning experiences at each stage of the innovation framework.
- Serves as a coordinator and/or project manager for external consultants, technologists, developers, and SMEs, working to manage the scope, timeline, design, development, and delivery of learning experiences.
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